Free · in your browser · ~3 minutes
SLICE
Six shapes in the air.
Only one of them is yours.
Geometry, thrown at you faster than you can comfortably read it. Every eighteen seconds the target changes — hexagons, then triangles, then something you have to look twice at — and everything else on screen is a trap you're about to swing through. The colours are randomised on purpose, so there's nothing to match: you have to actually see the shape. Chains of clean cuts bank focus, and spending it drops the whole field into slow motion for a few glorious seconds.
- One target at a time — announced, then changed, all run long
- Colour tells you nothing — shape recognition or nothing
- Twelve upgrades — shards from every run, kept forever
HOW TO SLICE
30 seconds to learn
Cut the target only. The chip under the playfield names the shape that scores — everything else is a decoy. Drag a finger (or just sweep the mouse, no button needed) through it.
Ignore the colours. They're randomised every spawn. A purple hexagon and a purple octagon are worth opposite things, and telling them apart at speed is the whole skill.
Don't let targets fall. A target that reaches the bottom uncut costs a life. So does cutting a bomb. Cutting the wrong shape only wipes your combo and docks points — recoverable, but expensive.
Spend focus at the worst moment. Six clean cuts in a row bank a second of slow motion. The round clock doesn't slow down with it, so focus buys reading time, not extra time. Hold it for the round where you can't keep up.
Come back stronger. Every run banks shards toward twelve permanent upgrades across Blade, Focus and Nerve. They persist between runs, on this device.
UPGRADES
0 💠earned by playing · never for sale
PAUSED
the shapes are waiting
RUN OVER
0
How to play
one rule, applied faster than you'd likeRead the target
Every round names one shape. Cut it and it splits apart for points; cut anything else and your combo is gone along with 25 points. The target chip sits directly under the playfield so it is always in the same place your eyes already are — but it changes every 18 seconds, and the moment it changes is the moment you're most likely to swing at the shape you were just being paid to cut.
Bank focus, then spend it
Six clean cuts in a row bank one second of focus. Spend it and the whole field drops to a third speed — the shapes crawl, the round clock does not. That asymmetry is the point: focus buys you time to read, never more time to score. Most runs end with focus still in the bank, which is the most common mistake in the game.
Come back with a better blade
Score and rounds survived convert into shards at the end of every run, win or lose. Shards buy nodes on a twelve-node tree — a longer blade trail, forgiveness for misreads, an extra life, a one-time revive. Nothing is for sale for money; the only way through the tree is more runs. The tree applies in Free Play; the Daily deliberately runs without it so the day's scores compare like for like.
The six shapes
they arrive in that order, round by roundTriangle
10 pts · round 1Square
12 pts · round 1Circle
12 pts · round 1Hexagon
15 pts · round 3Pentagon
15 pts · round 4Octagon
18 pts · round 5The first two rounds hold back everything that's hard to tell apart. Hexagons arrive third, pentagons fourth, octagons fifth — and an octagon spinning past a circle at full speed is exactly as unfair as it sounds. Bombs start appearing in round two and never stop.
The upgrade tree
three branches · twelve nodes · earned onlyBlade
Sharper, longer, worth more.
- 40Keen Edge — the trail lingers 40% longer, so scrappier swipes still connect.
- 95Heavy Swing — every correct slice is worth 15% more.
- 190Cleave — double the bonus for cutting several targets in one swipe.
- 340Prism Edge — every 10th correct slice is a critical worth triple.
Focus
Buy yourself time to think.
- 40Deep Breath — bank up to 6 seconds of focus instead of 4.
- 95Second Read — a misread halves your combo instead of wiping it.
- 190Time Dilation — focus slows the field to 0.22× instead of 0.34×.
- 340Muscle Memory — start every run with 2 seconds already banked.
Nerve
Survive your own mistakes.
- 40Steady Hand — start each run with a fourth life.
- 95Bomb Ward — the first bomb you cut in a run is defused.
- 190Safety Net — every third target that escapes you is forgiven.
- 340Last Stand — once per run, your last life is given back.
The Daily Slice
one sequence · one world · every bladeAt 00:00 UTC the world gets one seeded sequence: the same targets in the same order, the same decoys and the same bombs, for everybody. Rounds turn on a real-time clock, so every player is hunting the same shape at the same second. Spending focus doesn't change what comes — it means you meet fewer of that round's shapes, which is exactly the trade you're making.
The Daily ignores your upgrade tree. Everyone runs the same neutral loadout — three lives, a four-second focus cap, no perks — so the day's results measure the run and not how many shards you've banked. Free Play is where the tree applies, on a fresh random sequence every time. Your first Daily run is the one that counts; replay it as often as you like, it just won't be recorded twice.
Today's board
Daily Slice only · one ranked run eachLoading today's board…
Everyone on the board played the identical sequence on the identical loadout, so the ranking is a ranking of the run. You get one ranked attempt a day — the first Daily you finish. Posting is entirely optional and needs no account: type a name, or don't, and the run still counts for you locally. You can remove your entry from the same browser at any time.
FAQ
How long is a run of Slice?
Three to four minutes for a good run. There is no timer counting down to zero — the run ends when your lives do, and the spawn rate climbs every round, so a run has a natural length rather than a fixed one. Rounds are 18 seconds each.
Is Slice free?
Yes — completely free, in your browser, no download and no account. That applies to every Playdeck24 game. Shards, the upgrade currency, are earned only by playing and can never be bought. That's a house rule.
Why are the shapes different colours every time?
Deliberately. If a hexagon were always purple, the game would be colour-matching and your eyes would stop reading geometry within a minute. Colour is randomised on every spawn so the only reliable signal is the shape itself — that is the entire game.
What costs me a life?
Two things: cutting a bomb, and letting a target shape fall off the bottom of the screen unsliced. Cutting the wrong shape is not fatal — it wipes your combo and docks 25 points, which hurts your score rather than ending your run. You start with three lives — four in Free Play once Steady Hand is unlocked, but always three in the Daily, which runs on a fixed loadout.
What is focus?
Every six correct slices in a row bank one second of focus, up to a cap. Spending it slows every shape on screen to about a third of normal speed while the round clock keeps running at full speed — so focus buys you reading time, never extra time. It is the reward for accuracy and the main reason combos matter.
Do the upgrades carry over between runs?
Yes, in Free Play. Every run banks shards based on your score and how many rounds you survived, and shards buy nodes on a twelve-node tree split across three branches — Blade, Focus and Nerve. Each branch unlocks in order, so the tree is a real progression rather than a shopping list. Purchases are permanent and stored in your browser. The one exception is the Daily Slice, which deliberately sets the tree aside and gives everybody the same neutral loadout, so the day's runs are comparable — you still earn shards from it.
Does it work on my phone?
Yes, and it is built for one thumb first. Drag a finger across the shapes to cut them. On a desktop you do not have to hold the mouse button — just sweep the cursor through the playfield.